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Twister

SALE
  • Twister
  • Twister
  • Twister
  • Twister
  • Twister
  • Twister

$ 3,495.00 $ 3,695.00


Hard to decide? Ask your friends :)

Plunger

 

 

Dual plunger, automatic and manual. Note as with all Sega games, flipping both flippers will release the ball automatically.

 

 

Right Outlane

 

 

Can be lit for Blown Away. Simply some extra points to make you feel better about losing your ball. Slings alternate lit outlane.

 

 

Right Inlane

 

 

Scores South compass direction when not lit. Flippers alternate lit inlane with the other (except in Weathervane mode). Also lights left orbit for Wind.

 

 

Flippers

 

 

The usual two, in the usual places. Center post too. Typical Sega type flippers.

 

 

Slingshots

 

 

Standard, just like the flippers. Seem to be stronger than usual Sega games. This can be bad in that it often launches the ball off the playfield (and sometimes to the outlane!).

 

 

Left Inlane

 

 

Scores West(?) compass direction when not lit. Flippers alternate lit inlane with the other (except in Weathervane mode). Also lights right orbit for Wind.

 

 

Left Outlane

 

 

Can be lit for Blown Away (see right outlane).

 

 

Southwest and Northwest Targets

 

 

Scores respective compass directions when not lit.

 

 

Left Orbit

 

 

Can be lit for Wind (See Cow Multibull below). Can also be lit for Debris (See Twister Targets below). Lights itself for Wind if not lit.

 

 

Twister Targets

 

 

Completing Twister targets (that spell Twister) IN ORDER awards next Twister mode (see below).

 

 

Cannister Target/Hole

 

 

Drop target hides a hole (see Cannister Multiball below).

 

 

Rollovers

 

 

Three rollovers. Complete rollovers to advance Bonus X. Bonus X maxes out at 8x? Completing after that scores Extra Ball Lit once per game. After that, 20M?

 

 

Pop Bumpers

 

 

Score 250K a hit except when lit for Super Pops, score 1M a pop. Completing a certain number scores a certain value. This may progress somehow. It may also light Super Pops.

 

 

Orbit Magnet

 

 

A magnet at the top of the orbit grabs balls when an orbit shot at a lit Wind occurs. This captures the ball and scores the Wind value. Also active for all balls shot here when Super Pops are active.

 

 

Ramp

 

 

Only one ramp, advances towards Chase Multiball (see below), scores Extra Ball, used during Chase Hurry-Up, and Twister Multiball for jackpots. Ball is fed to playfield just above left flipper. Also lights Wind on right orbit.

 

 

Ramp Targets

 

 

Targets on each side of ramp score North and Northeast compass directions respectively when not lit.

 

 

Right Orbit

 

 

Can be lit for Wind (See Cow Multibull below). Can also be lit for Debris (See Twister Targets below). Lights itself for Wind if not lit.

 

 

East and Southeast Targets

 

 

Scores respective compass directions when not lit.

 

 

Spinning Disk

 

 

The main toy. A spinning disk with a magnet on it. The magnet is active during skill shot and at start of Cannister Multiball. Also on during Cannister Multiball where it captures a ball and lets it go. The disk spins most of the time throughout the game, diverting your ball slightly.

 

 

 

 

 


Many product photos are file pictures and may not be of the actual game you are buying, if you would like to see a picture exact product you are buying please contact us here and we will be happy to provide one.